Sunday, September 23, 2012

ZombieZone: Intro

ZombieZone is my head-to-head human vs. zombie battle game. I originally designed the game as a personal challenge to use one token, which would be printed in bulk. I planned on using business cards as tiles, and as you may know, you can buy 1000 of the same business card for about $20.



The game has evolved and mutated quite a bit since the original concept, and I am releasing a "Limited Edition" preview version of ZombieZone at TheGameCrafter.com starting October 1st. It will be available until December 31, 2012, at which time I will finalize and tweak everything for a full 2013 release. 

Here's a sneak peek at the postcard that will be available at upcoming events:


The game is an epic battle of humans vs. zombies. It's played on a gridded pavement board, using dice for movement. Each side will roll two dice for movement, but they are played very differently. Humans (with their functioning brains) can choose which die will represent the amount of humans that will move, and which die will represent the amount of spaces they can move. Zombies will move slower and in groups. The higher die will always be the amount of zombies, and the lower die will always be the amount of spaces they can move.

Attacking is also unique. Humans are armed with a shotgun and use a custom d6 to reach the zombies. And the zombies, armed with their teeth, just need to move adjacent to a human to INSTANTLY flip the human token over, revealing the zombie on the other side. This token is now under the zombie player's control.

There is more to the game, but those are the basics. We'll have the full rules and a print and play sample up very soon. You can also try the game at any of our upcoming events.

And don't forget to keep an eye out for ZombieZone on The Game Crafter starting October 1st!

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