Monday, October 15, 2012

Congress of Gamers 2012 Recap



Even walking up to it, I still had no clue what to expect. The event was in a Senior Center, which sounds like it'll be a one or two room building, but this was bigger than most high schools. Tons of themed rooms, with tones of things to do. It made me want to skip 30 years into the future just to have the possibility of hanging out at one of these places.


But I was there to play games. The main room had a whole bunch of people playing Power Grid at once, with a silent Board Game Auction happening along side of it. Instead, I spent my time in the Unpub Protozone, a room for established, and up-and-coming designers to demo their new and unpublished games. The mood was very upbeat and creative in there, with a lot of great minds huddled around each game. I only played a few, and photographed a few more, but overall had a great time.


ZombieZone

I was one of the first designers to arrive, so my first few games were play tests of my own game, ZombieZone. It's a 2 player head-to-head battle game, currently in beta testing.



We played the game about 8-10 times throughout the day, with most players getting in more than one session, which is always a great initial compliment in these testing sessions. Everyone seemed to be having a blast, with it being the loudest game in the room (at least until Pole Position got rolling) and the anonymous user feedback forms proved that everyone did enjoy themselves.


My goal with the game right now is to finalize the basic units and start introducing new ones. The balance leans a little bit to the Zombie side right now and these sessions have helped tighten it up. You can pick up a copy of ZombieZone at The Game Crafter, or print your own at this link: http://buttonshy.blogspot.com/2012/10/zombiezone-full-pnp.html

VivaJava: The Coffee Game: The Dice Game 

With VivaJava just shipping out to its Kickstarter backers, getting a chance to play TC Petty III's dice version of the game was an unexpected surprise. I knew TC would be in attendance (as he was co-running the event) but I had no clue such a prototype existed. I think this was the one of the first public tests of the game.


So what can I tell you about it? Well, it's basically VivaJava lite. Just replace the beans with dice. If you've played VivaJava, you'll recognize all of the familiar mechanics. There are the blends (and even the epic Rainbow blend), the research (which modifies your die rolls instead of your bean pulls). Players can bet on other blends, and also obtain more/better dice.



If you haven't played VivaJava, the prototype might take a little more explanation, if only to bring in the coffee theme. Players will roll dice trying to make their best coffee blend. A blend is similar to a poker hand, with 3 of a kind beating a pair, and 4 of a kind beating 3 of a kind. Only one blend can be in play at once, so a better blend will dethrone the previous leader. Points are scored throughout the game, with the most coming in after successfully surviving a full round as the top blend. The alternative to blending is to research, which gives you special abilities once you reach certain checkpoints on the blend board.



As a fan of VivaJava, I was instantly hooked on this. And as a fan of great mechanics, I think most would also get hooked in. The only thing missing from VivaJava is the social side to it… but this is smaller, lighter, and quicker. It really captures the brilliance of VivaJava, with dice.

Walls of Light

I didn't expect to get to play Walls of Light. This is Jesse Catron's Game Crafter game about stained glass windows. Probably one of the most extreme themes (extreme, as in far from the normal, not to be confused with an EXTREME! theme) I've played in a while, and it meshes really nicely with the mechanics.


In the game, players are completing windows by playing transparent tiddly winks on top of each other to form various colors. When two colors form a third color, a player may earn extra points (as points are calculated by the amount of different colors in a single window).


The game is very inexpensive and you can get a copy at The Game Crafter for just $9.99. It's light on components, but the quality of the design makes it feel like it should cost twice as much. I ordered my copy and I'm looking forward to playing again.

Salmon Run

I've talked about Salmon Run a few times before. It's a very solid, customizable, deckbuilding Salmon racing game, and it's currently nearing the end of it's very long Kickstarter run. You can still pledge for the next 12 days.




Each time I play, I enjoy the game more and more. Even this time, I lost terribly, but still had a great time. Gryphon Games lis doing an amazing job with the production mock ups, but I will miss the art and appeal of the prototype. Look at that 3D rendered bear!



Compounded

I didn't get to play these last three games, but everyone seemed to have a great time with them. I can vouch for event co-organizer, Darrell Louder's upcoming Dice Hate Me game, Compounded. It's solid. Absolutely solid.





Pole Position

I didn't get the names of the designers of Pole Position, but they came in asking if there was space to demo their game, and they quickly had everyone in the room playing their horse race / auction game, ALL AT ONCE. It was crazy how it took off, and sustained that momentum all day long.



East India Company

The final game that I missed was Paul Owens' East India Company. I was told that it was THE game to play at Congress Of Gamers, but it didn't make the table the day I was there. I got to chat with Paul for a while (great guy) and he let me take a few shots of the game. Hope to play at an upcoming event.




And that was my day at the Rockville Senior Center a/k/a Congress of Gamers. A nice, small gathering of great designers and great games. I say it was small because there were only a few dozen people in the room throughout the day, but that was plenty to keep the games going on a consistent basis. The silent auction was worth it too. I didn't get anything because I saw it too late, but I know someone bought Power Grid with 2 extra maps for $20. That would have been worth the 3 hour drive alone.

Friday, October 12, 2012

ZombieZone: Full PnP

I've been promising a full Print and Play version of ZombieZone, and it's here!


You can play three different ways, depending on how much time you want to spend and how much ink is in your printer.


FULL PRINT AND PLAY 
Thematic, Printing and Cutting Involved! Uses printed tokens and is an exact replica of the complete game.

Rules: http://buttonshy.com/bs/zz-rules.pdf
PnP: http://buttonshy.com/bs/zz-pnp.pdf

Needs: 2 standard six sided dice, 1 additional six sided die to be used as the custom shotgun die


1) Print all 6 pages of the PnP.
2) Cut out the 4 board sections and assemble them to make one big square with a black border all the around it.
3) Cut out the 20 Human and 20 Zombie images and tape/glue them together so that one side is the Zombie face, and the other side is the Human face. You could tape them to Nickels for support When you have finished you will have 20 double sided Human/Zombie tokens. 
4) Cut out the 20 Red Ammo Discs. You can tape these to 20 pennies. They are single sided.
5) Cut out the 4 Blue Ammo Discs. You can tape these to 4 pennies or dimes. They are single sided.
6) Cut out the 6 Red Shotgun Die squares and tape to a six sided die.



POCKET CHANGE EDITION
Quick Start, Less Printing! - Uses $1.60 in pocket change as the tokens.

Needs: 2 standard six sided dice, 1 additional six sided die to use as the custom shotgun die

1) Print only pages 1-4 of the PnP.
2) Cut out the 4 board sections and assemble them to make one big square with a black border all the around it.
3) Replace the 20 Zombie/Human tokens with 20 Nickels.
4) Replace the 20 Ammo Discs with 20 Pennies
5) Replace the 4 Bomb Discs with 4 Dimes.
6) Use this conversion for the custom six-sided shotgun die: 1=X, 2=1, 3=2, 4=2, 5=3, 6=3

POSTCARD EDITION
Less Printing! Maybe No Printing At All! - Small taste of the game. Uses 48 cents in pocket change as the tokens.


Pick up a ZombieZone Postcard at a convention, or print your own. Uses the Postcard Edition Rules.

1) Print the postcard (if needed).
2) Use the change shown on the Postcard Edition Rules. (8 Nickels and 8 Pennies) 

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Please let me know what you think, either in the comments below or by email to JTagmire at gmail.com. I really appreciate any feedback and support.

If you enjoy the game, you can get a high quality version from The Game Crafter until 12/31/2012. It comes with a full-sized, standard folding game board and solid poker chip style tokens that look and feel really nice. The link is: https://www.thegamecrafter.com/games/zombiezone

Thursday, October 11, 2012

Quarriors Video Review!

Saturday, October 6, 2012

ZZ: The Postcard Edition

The full ZombieZone Print and Play is still on it's way, but for now I have a tiny taste of the game for you... it's the Postcard Edition!



In this version, instead of battling Humans against Zombies, you will put your finest pocket change against each other. Heads (Humans) are armed with pennies for ammo, but at a quick flip of the coin they will become savage tails (Zombies). The game can be played with a total of 48 cents and 2-3 dice.

If you have received the postcard, click on to the rules and you will be good to go. If you have not received the postcard, you can print your own right here.

And a quick note on this. The board is usually a spacious 12 X 12 grid with enough space to escape your opponent, and form a plan of action. This Postcard Edition is a tiny 5 X 7 grid with no room to think. This is like fighting Zombies in your closet. You can't back out of this area, and things are going to move very quickly.

It's a different experience than the full game, but the gameplay is the same. The Game Crafter limited preview edition includes high quality Zombie/Human tokens, bombs (as well as an alternate win condition for the Humans), matching dice for each unit type, a custom shotgun die (for those who don't want to convert their dice numbers after rolling them) and much more.

But for now... Enjoy The Postcard Edition of ZombieZone!

Download: ZombieZone: The Postcard Edition - Rules
(http://www.buttonshy.com/bs/zz-rules-postcard.pdf)

Download: ZombieZone: The Postcard Edition - Postcard
(http://www.buttonshy.com/bs/zombiezone-postcard.pdf)

And if you like it, please check out ZombieZone: The Limited Preview Edition at The Game Crafter.

Wednesday, October 3, 2012

Philly Game Jam Podcast


In June, I was asked by the
IGDA Philly to judge their Philly Game Jam (Analog Games) at the Too Many Games Expo in Oaks, PA. I've been a small part of a few of the recent local game jams and always had a blast, so I jumped at the opportunity. To round out the judges panel, I recruited Unpub/Cartrunk Entertainment's John Moller, and TC Petty III, designer of Dice Hate Me Games upcoming release Viva Java.

The entire event was recorded for a new podcast called Player 3 by Patrick Holleman, which you can listen to using the player above. Patrick takes you through the whole Game Jam (which had both digital and analog competitions) with interviews and audio from everyone involved. The second part of the podcast features an interview with the team behind the board game / game jam success story, Velociraptor Cannibalism.

Below you can see Patrick catching up with us as we were trying to determine who would be the winner of the competition. It was close.


Although it looks intense (and it was for a little while), we had a great time judging the games. The Game Jam required all of the games to be designed within 24 hours and around the central theme. For the second time in a row, the theme was an image. Here it is:


A very cool image with tons of potential. The teams each took a different approach and in the end it was Installation 42, a post apocalyptic deck-building game that took the top prize. For me, it was the interesting board layout / card selection mechanic that made it stand out. You could only choose from your row / column of cards, but the cards could be bumped, changing yours and your opponents possibilities each round.


Here are the winners, Wacky Weasel Weekend.



And here are a few more images from the event.




Next years event is unfortunately the same weekend as Origins, so I will most likely miss out. Hope to still be involved in the background though.

Monday, October 1, 2012

ZombieZone: Available Now!

It's October 1st... which means ZombieZone is out!

Here is the link to purchase your copy of the Limited Edition Preview version of the game: 
https://www.thegamecrafter.com/games/zombiezone

This version will only be available at The Game Crafter until 12/31/12, at which time we take the next step of this journey.

The print and play sample will be coming in just a few days. Hope you enjoy it!