Sunday, September 30, 2012
Saturday, September 29, 2012
Thursday, September 27, 2012
ZombieZone: Photos
We've seen a lot of the art for ZombieZone, but we haven't seen what the game looks like. The wait is now over.
Yesterday, "Awesome Alex" Bryant of A Squared Photograpy took a whole bunch of awesome photos during a rare lunch break game session. My co-worker Michael Fleming's zombies were out in full force too, as you will see below.
Setting up the zombie side. |
Taking a chance with one on the humans. |
A human "flips" into a zombie. |
The blue token is a bomb, a last resort for the outnumbered humans. |
Completely surrounded. Game over. |
Over the next few days, I'll be posting the print and play version, the full rules, upcoming demo sessions that you can attend, and the information on how to purchase your own copy of the game. Check back!
Tuesday, September 25, 2012
ZombieZone: Art
I ordered a copy of the ZombieZone preview version from The Game Crafter for quality control and also to bring to upcoming events. And now, I'm excited to say that it's here and it's awesome. The tokens have always been my favorite part, as they provide the main game mechanic (flipping zombies! ...more about that later).
Here's a quick teaser image of the tokens for now:
Here's a quick teaser image of the tokens for now:
The tokens really came to life when Carey Pietsch started the artwork. If you don't know Carey, she's an artist from Philly, who I met at the IGDA Philly Games Showcase. There are all kinds of goodies at her site (http://www.careydraws.com) like this one called "woofs". Carey is super talented, and I'm really happy to have her involved.
Images of the board and the rest of the components will be coming very soon!
Sunday, September 23, 2012
ZombieZone: Intro
What is Button Shy?
Thursday, September 20, 2012
Gen Con Recap (Part 3)
Originally posted at http://www.fruitlesspursuits.com.
Part One covered Friday. Part Two covered Saturday and Sunday. So what is left to talk about?
GEN CON MONDAY!
You may be wondering what Gen Con Monday is all about. It's the day where your flight is canceled and you are stuck in Indianapolis for an additional 24 hours. Luckily, I was stuck there with designer Jay Treat who A) was great company, and B) had a few games on hand.
Click through the jump for a look into our extended Gen Con and all of the games we were able to play. Not a ton of personal photos this time around.... sorry!