Over the past year or so as we've been working behind-the-scenes on Movie Plotz, I've seen this question come up more than anything. How do you package a microgame? And the definition of microgame varies, but for the purpose of this blog I mean a game that is 12 cards or so.
Packaging is a tough task because the standard packaging in gaming is a box, and it's the least likely candidate here. A typical two piece box is expensive. It's expensive to make and expensive to ship. With a game with such a small footprint, you really want to be able to save on shipping. So I had to start thinking outside of the box.
An envelope could work and we've now seen it used in the Tasty Minstrel Games line (Coin Age, Burgoo). I was looking into envelopes a little while back and found sources that can print on envelopes. This was important to me, as I wanted to be able to express something on the games packaging. I wanted to tie it to the game in some way. I also wanted it to be re-usable and looked into envelopes with metal clasps. Tasty Minstrel would up using a very sturdy cardboard envelope that naturally stays together, which is nice. But I still kept searching.
Ziploc / Polybag
I tried to avoid this if possible. It's simple and you can buy them in every size, but I don't even like to keep my prototypes in bags. It just feels like the last (or only) resort and doesn't do anything for the game. Might be personal preference, but I wanted to keep searching.
Resealable Clear Sleeve
Also, if you want to see the vinyl wallets in action, Movie Plotz has 15 days on Kickstarter and as always, could use your help. It's hopefully the first of many pocket sized games using the wallets as packaging.