I played this first at Gen Con and was floored by the bags and bags of amazing plastic spaceships. Their are 4 armies with 3 different types, and all of them look really cool. Another early draw was the box cover illustration that reminds me of a Ronald Chevalier novel. But aside from the sensory overload, it's a fun and strategic, yet-random game. Each turn you flip a card that tells you how many ships you can move, how far, and then how many sides of the hexagon to twist each ship. Setting up for the unknown next card keeps you on your toes the whole game.
I first played Divinare a few times in a row at the World Boardgaming Championships, and out of the many games I've played, this little one stood out the most. It's a fortune telling themed game, where players have to predict how many of each card is in the deck. There are various ways to gather the information and many ways to prevent your opponents from properly making their choice. Such a simple concept! And done so well.
This is the game that started off the big kickstarter games boom. It was the first to hit $100,000, which, was a really big deal at the time. Since then that number has been blown away, but I don't think the impact of D-Day Dice will ever be forgotten. The game itself is a simple, fun yet brutal little dice game. It's a cooperative fight-to-the-finish game, and I play it more by myself than with friends. Also, it came with a billion maps, which makes the game almost infinitely repayable.
If there was an award for best production, Seasons would get it. The big, chunky dice are very nice, but have you looked at the box insert? That is a thing of beauty. The way that the components fit inside… it's just perfect. The game is solid too. There is a drafting phase where you set up your bonuses for the entire game, then you roll dice and make it all start to work. This one got a lot of praise at Gen Con, and it deserves it.
Don't let the odd cover art on this one fool you. Floodgate Games may have done the next best thing to figuring out actual time travel… they figured out how to make an awesome time travel board game! Legacy: Gears of Time took about half of a game to click, but when it clicked, it was once of those once in a lifetime feeling. Similar to (spoilers) when you found out Bruce Willis was dead the whole time. It's a great game about making inventions work, with a really cool prerequisite system that forces you to travel back in time.
I picked up Smash Up at Gen Con and wasn't sure at first. My flight was cancelled, I was tired and trudged through the first game. It's a card game where you mash together two different factions (Alien Ninjas, Dinosaur Wizards, etc) and fight over control of territories. My complaints were that it was fairly light but loaded with text, so it felt like it missed it's target. But now, a few months later, I'm drooling over the expansions and having a great time playing Smash Up over and over again.
Viva Java is one of my top games of all time, and the first time I played it I assumed it would be the same for many others. The reason it didn't hit #1 or #2 on this list is because it plays best with a large group, and my group will often peak at 5. The game is a brilliant euro style coffee bean blending game, where players work together in groups trying to create the best blends. Beans are pulled from a bag, but with insight, special abilities, and cooperation the game really comes into play. With a large group of gamers who want to play a non-party game, this is the absolute one to play.
I usually don't like miniatures games. They are usually pretty expensive, have long play time, and I can't paint to save my life. But X-Wing changed all of that, except the painting part, they come beautifully painted. X-Wing is a much improved remake of an old favorite, Wings of War. Two or more players line up their squadrons and go at it. You plan your moves in advance, and then see what happens. If this wasn't Star Wars, I would have skipped over it, but being Star Wars it's a great intro to miniatures for me, and from what I've seen, many others too. I cannot wait for the Millennium Falcon to come out.
Escape: The Curse of the Temple was made exclusively for me. It has all of my favorite things added into 1 game. It's short (10 minutes!), has awesome custom dice and tiles, great artwork and graphic design, and a really cool theme. You play as Indiana Jones-ish folk trying to find relics, then get out of the temple before you are trapped forever. All players frantically roll and re-roll their dice at once trying to get the combination they need for themselves or the group. It's so much fun and made a huge impact on me this year.
There is so much to look forward to in 2013 that I don't even know where to begin. I want more of the same but all new games as well. I want something to blow me away the same way Escape did this year and Risk: Legacy last year.